Interface Streamlining
Streamlined the interface with a new JSON config for colorization and sorting, added hover glow effects, hotkey-based UI toggling, and reworked layout elements. Submitted a Steam Review Guide; awaiting next steps after Steam’s request for full third-party asset documentation.
WebGL Shader and RC/RL Circuits Overlay
Completed Dark Mode using custom GLSL shaders for selective color inversion. Polished UI and CSS, cleaned repo structure. Added RL/RC overlay with mapped impedance, phase, and tau; tied frequency to vortex rotation. Full unit range (femto to peta) supported and tested.
Implementing Steam Cloud and Dark Mode
Added keyboard shortcuts with dynamic overlay, full Dark Mode with system detection, and Steam Cloud integration via Steamworks.NET. Language sync added using C#/JS interop. Reworked Relativ display, moved language settings to modal, and enabled DevTools via launch args.
New: Visual Scope Identifier
Added dynamic visual markers to distinguish Local (line) and Global (circle) Scopes. Updated icons for both scopes and redefined Perspective as horizontal vs. vertical resolution. Improves clarity but may need further refinement to avoid confusion for new users.
Network Redesign
Redesigned home network with 3 subnets: main, WiFi (with RADIUS), and smart devices. Added 10G/2.5G switch, moved to fiber (10Gtek AOC), and cleaned up static IPs, routes, and .lan DNS. Dropped IPv6. Total cost under €150. Setup is now simpler, faster, and well-structured.
New: Overlay Categories
Added toggleable overlay categories (Default, Math, Physics, Engineering, Popular, Misc) to reduce UI complexity. Aims to ease entry for new users. WTF release pending intro video and PDF, as proper context is essential to avoid early user drop-off due to lack of guidance.