New: Visual Scope Identifier

Yesterday i added visual identifiers to better identify the currently selected Scope:

One continous line for the Local Scope

Local Scope

…and a point-based circle for the Global Scope:

Global Scope

Both markers resize and and adjust position accordingly to the base vortex movements* - so it bottomline looks as one homogenous part. I thought this would be a handy and useful visual clue.

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Oscillating Circuit: LC Charging & Discharging

After implementing Low-Pass and High-Pass filter mappings last week on the global and local scope, I took the time to focus more on coils and capacitors. Because this entire topic is already quite complex, let me explain its importance in simple terms: Capacitors, Coils, and Resistors are the three main building blocks of electronics. There are about two dozen other components, but these three are fundamental. Together with chips, they account for over 90% of the action on any circuit board.
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Release Nearing: Recent Updates

So first off, I can report further success in correctly mapping BPMN 2.0. Previously, I extended it to the Cycle format, but yesterday I managed to identify the Sub-Process and generic task difference. I also managed to replace the XOR-Gateway with the correct AND and OR variants, also called Parallel- and Inclusive gateway. If you’re a bit into Logic Gates, you know that the actual default Gateway in BPMN, the Exclusive Gateway, is essentially an XOR-Gate.
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Recent Updates: 4-Stroke Engine, Economic Bubble

I managed to do quite a chunk of fixes and updates the recent days: Technically i fixed the alignment of images at Perspective switch while completely horizontal I cleaned up the JSON language files with a custom C# Console Application i built: It calls additionally Azure API’s for translations if needed. I might extend that tool in the future, it was quite useful and saved a lot of manual work. On the end of descriptions there was progress as well:
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Recent Updates: Fourier-Transform, Sorting & BPMN

My current job leaves me only limited time to pursue the model but i try to squeeze in the hours where i can: Recent updates include refining Sorting, which fundamentally offers the two options of Ascending and Descending. However due to Perspective it became clear that it’s not an easy win. I’ve figured that descending sorting aligns with both doing the right thing and doing things right. Beyond that, its utility isn’t obvious as both Center and Periphery have Ascending and Descending assigned dependent on perspective.
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Risk: Probability & Impact

Today I figured out the correct way to model the Probability-Impact Matrix that was used to illustrate the Risks Description. Initially, before I “got” perspective, I had only the probability-impact line going in a y=-x function way. I was always rather unhappy with it, even though it -sort of- checked out. But impact and probability were basically fixed on that line and seemed ultimately not completely right. Once it clicked with me I was able to fix this within minutes.
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Eulers Identity: Suspicions

Of course Euler’s Formula and, subsequently, Euler’s Identity are very close to the WTF-Model. I’ve had suspicions on the whereabouts of the different constants, namely e, i, and π. Even though it’s perspective dependent, it is pretty clear to me that i, the imaginary unit, is directly in the center. But from the peripheral aka global perspective, as from the local one, i is replaced by the prime numbers. I stumbled upon e, Euler’s number (2.
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New: Overlay Categories

Today, I added the ability to selectively toggle certain categories of overlays. I decided to group the current 36 options into the following categories: Default Math Physics Engineering Popular Misc The major motivation here is to avoid overwhelming new users. As inferred from the model itself (how beautiful…), simplicity is key - yet also challenging due to its low entropy (one of the “key problems” mankind will eternally struggle with).
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New Blog: What this will be about

This is my new Blog. I will primarily talk about the WTF-Model, which is the Lightweight-Theory of Everything i’ve been working on for quite some time and only occasionally I’ll drop in some of my job related endeavors. Alternativly named the ‘God Fractal’ or ‘Lightweight ToE’ the WTF is my primary anchor. Even though i was able to find this marvel, describe and understand it fully (to the best of my abilities), the second part -the harder part- of the task here really seems on how to put this in as simple as possible words so i can communicate the model to others.
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