Foreign IP in Development

After receiving a notification from the Steam Team at the end of March regarding compliance with their Intellectual Property (IP) policies, I began working on the required documentation. To release on Steam, it’s mandatory to ensure all third-party assets are properly licensed and accounted for. To partially address this, I started recreating potentially problematic third-party assets using AI. The goal was to generate imagery that is visually similar but legally distinct, avoiding any IP infringement in the commercial release:
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Steam .VDF Format & Windows Runner

Over the past few weeks, I have made significant progress in preparing for the upcoming release. Steam Store Review Process First, I applied for a Steam Store Review and have since been in constant communication with Valve. I have implemented the required changes and am now awaiting the third round of feedback. Additionally, I uploaded a build for the review team in Valve’s proprietary .vdf format (Valve Data Format), which is a requirement for their deployment network.
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Selling on Steam & Minimal Model Release

I’ve been quite busy getting everything up and running for the release of the WTF. Unfortunately, I did not manage a full release in 2024 as anticipated, but at least I was able to push the Minimal Model public end of December. The Minimal Model includes 50 Descriptions yet Zero Overlays. It’s usable - but without proper context and introduction, it may not be of much value. That’s fine for now, as I expect the WTF to have a significant impact on my life once it gains traction.
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