Release Progress


Over the last weeks, a few important things happened that I want to share.

Steam Submission & IP Work

I submitted the app for the official Steamworks review some time ago. The process took longer than expected and was ultimately rejected. Most criteria were met, but—as anticipated—the main issue was IP cleanliness. Even though I documented, tracked, and remade many assets, it still wasn’t airtight enough for a formal release.

They tested far more thoroughly than expected. My plan was to polish things from roughly 95% to 100% after submission, but that didn’t fly. Since the original app credit is now consumed and the app marked as retired internally, I purchased a new one and began transferring everything.

The next submission will be prepared properly:
100% IP coverage and a professional assessment from an IP lawyer attached. This shifts the risk away from Steam and follows standard industry practice. I should have done it earlier—lesson learned.

Model Status

The model has been feature-complete for a while, and I’ve refined several components further. I can now explain the “WTF” (a lightweight theory of everything) clearly and confidently. The Minimal Model has been up and running as well as in CI/CD for more than half a year, and I’m also additionally deploying to a currently private repo that I intend to share as a public version of the model later on.

I’ve also thoroughly tested all release targets (namely Azure, Steam, Minimal and Public) as each is having minor differences in content and internal structure. Additionally i implemented two different types of Smoke Tests on the Steam WPF Build.

Smoke Tests for the WPF Application

Content wise added five new description overlays that i deemed mildly significant to have in the final release and updated the Electrical Resistance one. Detailing them here would go out of scope, but I’ll share already prepared videos of them in a soon follow-up post.

Added and updated items that will be delved into in a follow up post

Technical Progress

Technical progress over the last months has been substantial. I now run four self-hosted GitHub Runners on the NUC:

  • 2× Windows
  • 2× Linux

They’re tied to my main development repo, with one dedicated to the Steam repo. This gives me more fine-grained control, asset caching, and deeper build inspection. Using a global runner pool would have required upgrading to an organization account, which wasn’t worth the overhead.

Runner monitoring is fully integrated into my Grafana/Prometheus setup, giving a clear overview of local activity.

Grafana Dashboard showing GitHub Actions Runner States and List of Registered SelfHosted Runners at GitHub.com

To keep the setup clean, I created dedicated partitions for:

  • Cache
  • Artifacts
  • Runner Contexts

Spreading these across multiple Partitions helps isolate environments, improving reliability and troubleshooting.

All 9 NUC Runner Harddrive Partitions

As mentioned CI/CD can run fully on the NUC, but due to my slow upload speeds to Azure Static Web Apps, I was forced to split the build and push steps so the final upload is handled by a GitHub cloud runner. Below is an example of a deployment workflow executed under the new setup:

Sample Executed .YAML Workflow Overview

Content Remakes & Asset Compliance

I continued remaking assets that weren’t fully compliant. The Galaxy Overlay now has a unique, clean texture and looks solid.

Galaxy Overlay Pre & Post Update

2D items I remake follow a similar workflow. For example, the Dart Arrows shown here are originally under a third-party licence. By fully recreating them through AI, I bring them into compliance. I have many such elements, especially ones used in collages, so this process takes time.

Remade AI Image Sample

I also attempted outsourcing a few 3D items—especially the plane used in the Battleroyal scene—via freelancer.com. Unfortunately, the experience was disappointing. Twice, artists delivered stolen free 3D models despite explicit instructions regarding copyright compliance. It took one quick check to trace the originals.

I don’t mind paying extra for proper work, but not for something that isn’t done. In the end, I purchased a licensed stock model from free3d.com with commercial usage rights and will use that instead.

New Licenced 3D .gltf Plane

That’s the current state: steady progress, clear next steps, and a much more solid foundation for the final release.

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