Foreign IP in Development

After receiving a notification from the Steam Team at the end of March regarding compliance with their Intellectual Property (IP) policies, I began working on the required documentation. To release on Steam, it’s mandatory to ensure all third-party assets are properly licensed and accounted for. To partially address this, I started recreating potentially problematic third-party assets using AI. The goal was to generate imagery that is visually similar but legally distinct, avoiding any IP infringement in the commercial release:
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