WebGL Shader and RC/RL Circuits Overlay

To finish up with the Dark Mode I started implementing in January, I delved into GLSL (a C derivative) and WebGL to build proper Fragment and Vertex Shaders for application on textures. I now have inversion of dark/white colors while respecting transparency and leaving RGB values outside of gray tones untouched- just look for yourself: I also did a lot of clean-up, restructuring and polishing on CSS and interface design. Here’s an excerpt of just 2 weeks of GIT commits:
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Implementing Steam Cloud and Dark Mode

It has been a busy January, during which I accomplished a great deal on the WTF-Model. Here’s an overview of the updates: Keyboard Shortcuts I integrated keyboard shortcuts and developed a dynamic, language-adjusting and mobile-friendly mouse-over overlay that fades in/out while hovering the Menu button. Dark Mode Implementation Dark Mode was a major update, requiring extensive manual fine-tuning and coding in addition to basic CSS optimizations. If the user has App-DarkMode enabled in Windows settings, it will be automatically detected and applied as the default.
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