WebGL Shader and RC/RL Circuits Overlay
To finish up with the Dark Mode I started implementing in January, I delved into GLSL (a C derivative) and WebGL to build proper Fragment and Vertex Shaders for application on textures. I now have inversion of dark/white colors while respecting transparency and leaving RGB values outside of gray tones untouched- just look for yourself:
I also did a lot of clean-up, restructuring and polishing on CSS and interface design. Here’s an excerpt of just 2 weeks of GIT commits:
Implementing Steam Cloud and Dark Mode
It has been a busy January, during which I accomplished a great deal on the WTF-Model.
Here’s an overview of the updates:
Keyboard Shortcuts I integrated keyboard shortcuts and developed a dynamic, language-adjusting and mobile-friendly mouse-over overlay that fades in/out while hovering the Menu button.
Dark Mode Implementation Dark Mode was a major update, requiring extensive manual fine-tuning and coding in addition to basic CSS optimizations. If the user has App-DarkMode enabled in Windows settings, it will be automatically detected and applied as the default.